Natalie Russo
Natalie Russo
Concept Artist at Snowprint Studios
Stockholm, Sweden

About

For the last decade I have created content for a variety of entertainment media platforms, including video games, table-top and card games, animated series and books. During that time I have been lucky enough to work in various capacities as a concept artist, character designer, and illustrator. I take direction well and thrive when given creative freedom.

AVAILABILITY:

FREELANCE ILLUSTRATION / CONCEPT ART: Available

SCHOOL PRESENTATIONS: Available

PRIVATE COMMISSIONS: Closed

For all inquiries feel free to email artist@natalierusso.com

CLIENTS :
Fantasy Flight Games, VaynerMedia, SnapChat, Natural Motion, IO Interactive, WB Games

VIDEO GAMES:
Hitman, CSR2, Lord of the Rings Online, Dungeons and Dragons Online, Infinite Crisis, DC Legends, Realm Defense TD

TABLETOP GAMES:
Keyforge, Cosmic Encounter

PUBLICATIONS :
The Qubit Zirconium, Aconyte Books 2021
ImagineFX, issue 173, May 2019
Say Good Night to Illiteracy, Half Price Books

Resume PDF

View

Skills

Concept ArtEnvironment DesignCharacter DesignProp DesignCreature DesignVisual Development

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
Procreate
Procreate
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Experience

  • Freelance Concept Artist at Self-Employed
    December 2016 - October 2021

    Frogmind - Badland Brawl / Other unannounced mobile titles

    - Designed ui assets for Badland Brawl

    - Created character designs and prepped final character assets for animation

    Fantasy Flight Games - KeyForge

    - Designed and illustrated concepts for character, creature, prop, and skill cards.

    - Worked closely with art direction to redesign and iterate on art style

    VaynerMedia - Snapchat

    - Conceptualized characters and creatures for an animated series pitch to Snapchat

    - Established art style of characters

    Natural Motion - CSR 2

    - Illustrated portraits of the cast for “Fast and Furious” (The Rock, Jason Statham, etc)

    - Worked with art directors to maintain existing art style of game assets

    Red Star 3D - The Jungle Book Animated Short

    - Designed characters for an animated short

    - Re-imagined art style for existing well known property

    IO Interactive - Hitman

    - Designed civilian costumes for the Miami location in Hitman

    - Worked with production to establish 2d modular designs for crowd simulation

    Babletime - Realm Defense TD

    - Designed characters, creatures, towers, props and icons in Photoshop

    - Vectorized assets in Illustrator

  • 2D Artist at Rovio
    Stockholm Sweden, Sweden
    September 2016 - February 2017

    • Worked closely with game design team to design UX experiences for an unreleased mobile title

  • Concept Artist at Perfect World Entertainment
    Redwood City, United States of America
    September 2013 - Present

    • Created Character and creature designs

    • Produced 2D assets for a variety of game objects

  • Game Artist at Slingo
    Hackensack, United States of America
    October 2012 - April 2013

    • Created concept art, 2D assets, and marketing art for casino games

    • Prototyped visual pitches for new games

  • Concept Artist at Powerhead Games
    New York, United States of America
    June 2012 - October 2012

    • Created character concepts and 2d assets for a mobile resource management game

    • Implemented user interface assets in Unity

  • UI Artist at Turbine (Warner Bros)
    Needham, United States of America
    August 2010 - August 2012

    • Designed characters, costumes, icons, backgrounds and maps

    • Implemented user interface assets in proprietary engine